Taller than a man, despite an ape-like stoop, an orc’s green muscle-bound bulk is covered in scars and primitive tattoos. Fangs jut from a prominent jaw, and tiny eyes, set deep in a pug-nosed face, blaze with ferocity. Clad in furs and rusty armour, orcs wield heavy, unsubtle weapons. They lack intelligence, but compensate with incredible, savage strength. They sometimes ride huge boars whose evil temperament matches their own. Orcs treat their smaller goblin cousins as slaves, and sometimes as food.
Goblins are small, green and gangly, with large ears and bulbous noses. Their leering eyes gleam with deviousness. They prefer to kill from a distance with arrows, though a large mob with spears and daggers can overwhelm even a strong foe. Alone they tend to flee. Goblins overrun everywhere: Night goblins dwell in caves far from the sun, shrouded in black hoods. They breed vicious squigs, essentially a maw of fangs on legs, and farm toxic fungi. They co-exist with brainless trolls that can grow back lopped-off limbs. Goblins living in forests tame giant spiders as steeds. Those from the highlands are feared for their swift wolfriders, and sometimes bored giants from the mountain peaks join their warbands.
The Empire is under constant attack from these greenskins. Even the Reikland is not safe from them. Although forts guard the passes through the Grey Mountains, greenskins know many hidden ways through the range. They emerge to burn farms and fields, seizing humans for food or sport – torturing captives is a favourite amusement. However, it is rare for them to attack in force. Rivalry between and within greenskin tribes is bitter, and in the absence of anyone else to fight, they turn on each other at the slightest provocation.